4E6: Libertine

Wettbewerbsbeitrag für 4E6 von gamedev.

Title: Libertine

Genre: Space-Trade-Simulation

Features:

Spacecrafts:
Pony – small fighter spacecraft
Blooded – heavy fighter spacecraft
Mule – small transport spacecraft
Workhorse – heavy transport spacecraft

Enhancements:
Turrets, Energy Weapons, Projectile Weapons, Software Upgrades, Cargo Bay Extensions, Shields, Structure Plates.

Tradegood:
Crystals, Alloys, Machines, Food, Luxuries, Drugs, Weapons

Fractions:
Police, Technocrats, Miners, Pirates

Places:
Planets, Moons, Space Stations, Asteroid Fields, Nebulas

Traveling:
Warp

Storyline:
Each fraction has its own short storyline but with a combined titanic finish.

Engine:
Selfmade, Multibody ODE, Swarming, 6DOF for each Spacecraft, OpenGL, OpenAL/FMod

Platform:
Multiplatform (at least Ubuntu, Windows) using glut

Tools:
Eclipse (IDE), Gimp (Textures), Wings3D (Meshes)

Gesammelte Screenshots von Libertine (auch zu finden unter: gamedev)

~ von gevatter am November 25, 2007.

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