4E6: Libertine
Wettbewerbsbeitrag für 4E6 von gamedev.
Title: Libertine
Genre: Space-Trade-Simulation
Features:
Spacecrafts:
Pony – small fighter spacecraft
Blooded – heavy fighter spacecraft
Mule – small transport spacecraft
Workhorse – heavy transport spacecraft
Enhancements:
Turrets, Energy Weapons, Projectile Weapons, Software Upgrades, Cargo Bay Extensions, Shields, Structure Plates.
Tradegood:
Crystals, Alloys, Machines, Food, Luxuries, Drugs, Weapons
Fractions:
Police, Technocrats, Miners, Pirates
Places:
Planets, Moons, Space Stations, Asteroid Fields, Nebulas
Traveling:
Warp
Storyline:
Each fraction has its own short storyline but with a combined titanic finish.
Engine:
Selfmade, Multibody ODE, Swarming, 6DOF for each Spacecraft, OpenGL, OpenAL/FMod
Platform:
Multiplatform (at least Ubuntu, Windows) using glut
Tools:
Eclipse (IDE), Gimp (Textures), Wings3D (Meshes)
Gesammelte Screenshots von Libertine (auch zu finden unter: gamedev)





















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